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Advanced Lighting and Materials with Shaders (Size: 7.05 MB)
Description
This book explains the underlying principles of lighting more
deeply than most game development books. However, unlike other theoretical books, this book takes a holistic approach that couples theory with practical implementations that address the features and limitations of modern hardware. The first chapters of the book deal with theory. They lay the conceptual foundations for the remaining chapters. The bulk of the book is comprised of chapters that each focus on a specific technique. Each chapter will explain the theory as well as give a sample implementation. Some readers look for books that give them a fully built out gaming engine. That is not our intention here. In fact, we have tried to strip each sample down to its bare essentials in order to highlight a given technique. This should make it easier to put the technique into any engine you need. This book can be read nonlinearly. Advanced readers might want to jump to specific chapters. Beginning readers might want to start with the theory before they jump through sets of theory/approach/implementation to see how everything fits together. Regardless of how they are read, the chapters provide a solid theoretical and practical foundation on which additional techniques and further optimizations can be based. Related Torrents
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