ADOM 1.2.0 Prerelease 23 with NotEye (full)

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Added on May 22, 2014 by comicsFREEakin Games > PC
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ADOM 1.2.0 Prerelease 23 with NotEye (full) (Size: 106.37 MB)
 adom_noteye_windows_1.2.0_pre23.zip106.37 MB

Description

ADOM 1.2.0p23 released to the general public!

image


Prerelease with NotEye integration (tiles and ASCII; includes graphics, sound effects and music).



ADOM 1.2.0 Prerelease 23 Changelog (10 May 2014)

- Feature 2893 - Monster berserker status should be more refined
- Feature 2894 - Pocketpicking should create fewer berserkers
- Feature 2898 - More differentiated monster attitudes
- Feature 2926 - Small buff to air temple minions
- Feature 2928 - Analisys of current monster power, danger level and rarity
- Feature 2933 - Suggestions for the tutorial (an attempt at newbie-friendliness) [work in progress]
- Feature 2943 - Add documentation regarding casting abuse
- Feature 2944 - Reduce attribute reductions from life casting a little
- Feature 2947 - Reduce range of possible mana drain from writing scrolls
- Feature 2949 - Further monster power level adjustments

ADOM 1.2.0 Prerelease 22 Changelog (27 April 2014)

- Feature 1863 - Improve Potions of Stat Potential
- Feature 2603 - Regarding #2601 - weighted monster distribution
- Feature 2809 - Make shopkeepers benefit from artifacts
- Feature 2818 - Seperate looking and targetting from using Auto_Lock_Nearest
- Feature 2838 - Dwarven Halls and their DL
- Feature 2852 - Add new pool effects.
- Feature 2853 - Increase drop rate for potions of potential -stat- slightly
- Feature 2855 - Rebalance various monster levels
- Feature 2858 - [NotEye] Change colour difference of health bar border more
- Feature 2862 - Death Screen Prompt Feature
- Feature 2863 - Ice in Ice Queen Domain should be thicker
- Feature 2876 - Make rivers somewhat rarer

ADOM 1.2.0 Prerelease 21 Changelog (18 April 2014)

- update to NotEye 7.7 with lots of improvements and optimizations, including a new view mode (see Zenos blog entry 1 and blog entry 2)
- optimized animations for ranged attacks (lightning bolt, arrows, missiles)
- border of healthbar now indicates the monster hostility (green = friendly, brown = neutral, red = hostile)
- added hit indicator to healthbar (when losing hitpoints)
- added healing indicator to healthbar (when gaining hitpoints)
- added status images for PC and monsters (bleeding, confused, poisoned, etc.)
- added alignment display for monsters (N, L, C)
- animated water
- display flame wall on D27
- display ancient dwarvish stone portal (if closed)
- new music and sound effects
- "Auto_Swap_Neutral" is now activated
- binaries are now available for OpenBSD
- many statue effects were implemented (82% completed)

- Feature 1388 - Quest to kill Jharod the Healer
- Feature 1415 - Quiver for Unstacking Missiles
- Feature 1655 - Reconsider bugbiter as duelist crowning gift
- Feature 1705 - Allow merging different +hit/+damage quarrels and arrows of *same* slaying into single stack
- Feature 1749 - Include boss monsters in the final .flg
- Feature 1821 - Monsters picking up artifacts
- Feature 1880 - Rebalance Thrundarr quests
- Feature 1912 - Quickmarking mindcraft powers
- Feature 1965 - Display confused status when missile targeting
- Feature 1968 - Greater telekinetic blast targeting
- Feature 2013 - Implement magical statues as specified due to the crowd funding campaign [work in progress, 82% finished]
- Feature 2080 - Allow higher level PC's to control teleportation in darkforge
- Feature 2085 - Tweak summoned/spawned monsters not dropping anything and being unpickpocketable
- Feature 2108 - Have summoners summon fewer, more powerful allies
- Feature 2173 - Word match item filter
- Feature 2297 - Increase Speed of Ranged Attacks
- Feature 2313 - Wait command should be interrupted by herb growth
- Feature 2384 - Redesign Pick Pockets (again)
- Feature 2471 - Add "w." as a default keybinding for walk in place
- Feature 2513 - Let Duelists crown with Trusted One instead of Bugbiter
- Feature 2547 - Reduce requirement for thieves' guild
- Feature 2556 - Shorten controlled TP message
- Feature 2592 - Guaranteed raider lord corpse drop
- Feature 2595 - Make the decision to become a thieves guild member less one-sided
- Feature 2596 - Add a new introductory dungeon
- Feature 2599 - Adjust corruption rates on the late levels
- Feature 2600 - Adjust evolution rates for killed monsters
- Feature 2601 - Revised rarity distributions for monsters
- Feature 2602 - Nerf very high experience rewards
- Feature 2606 - Add a tutorial mode for newbies
- Feature 2607 - Add a hint system
- Feature 2609 - Turn appearance into a useful attribute
- Feature 2610 - Implement community dungeon #1: Domain of the Ice Queen
- Feature 2626 - Make Goblin Slavemasters Drop Whips
- Feature 2634 - Enable more complicated group tactics
- Feature 2640 - Make Campaign Monsters generate at a higher level
- Feature 2665 - Look command should be able to target monsters with '+' and '-'
- Feature 2674 - Select hostile monsters first while choosing a target
- Feature 2677 - Allow "me" when recalling the monster memory
- Feature 2679 - Make chaos plane more challenging
- Feature 2680 - Buff Andor Drakon
- Feature 2681 - Make monster spell casters more intelligent
- Feature 2689 - Allow taking notes for items
- Feature 2703 - Add configuration parameter to disable newbie hints during character generation
- Feature 2704 - Add configuration parameter to disable achievements
- Feature 2764 - Improve performance of loading/saving save games
- Feature 2771 - ADOM on OpenBSD
- Feature 2776 - Links to manual in race and class selection screens
- Feature 2784 - Monsters opening trapped (toppling) doors should be able to hit the PC
- Feature 2792 - Add community quest #1 [ATR]
- Feature 2793 - Add community quest #2 [ATR]

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ADOM 1.2.0 Prerelease 23 with NotEye (full)

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thank you