3DMotive - Quadruped Rigging In Maya Volume 4

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Added on June 29, 2016 by SameerKhan92iin Other > Tutorials
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3DMotive - Quadruped Rigging In Maya Volume 4 (Size: 2.97 GB)
 10-Head and Neck.mp4253.2 MB
 09-Stretchy Spline IK.mp4218.1 MB
 11-Repairing the Rig.mp4216.59 MB
 12-Finishing the Head and Neck Rig.mp4356.54 MB
 project_files.rar8.48 MB
 08-Rigging the FK Back.mp4322.66 MB
 07-Rigging the IK Back.mp4346.08 MB
 03-Building the Front Leg IK Rig.mp4438.79 MB
 02-Building the Front Leg FK Rig.mp4144.22 MB
 04-Dealing with Maya Quirks.mp4162.64 MB
 05-Resetting the Driven Keys.mp4388.13 MB
 06-Creating the Main Controls.mp4178.22 MB
 01-introduction.mp46.08 MB

Description

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12 Lessons Project Files Included MP4

Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped. Some of these problems include how to deal with the back leg and setting up a spline ik for the back.In the first module we will analyze the problem we are attempting to solve. We will start with talking about some basic rigging processes we will use throughout the modules, and then discuss how we will lay out our joints. At the end, we will bind our mesh to the joints and begin skinning.In the second module we will go through the process of skinning our character using tools such as the Paint Weights Tool, the Prune Small Weights function, and the Component Editor. In the third module, we start building the control rig to drive our bind joints, focusing on a simple fk control structure for the tail, and then working on the back dog legIn our fourth and final module, we will finish the rig, completing the front leg as well as the spine and the head/neck area. We will also illustrate how we can deal with some of the quirks we stumble over in Maya.

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3DMotive - Quadruped Rigging In Maya Volume 4