Galactic Civilizations III is the premier space strategy game. The latest installment of one of the highest-rated strategy series of all time, created by the original developers at Stardock, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.
The stars are yours, if you can balance the demands of expansion, exploration, diplomacy, and all-but-inevitable galactic warfare. Careful strategy, not twitch reflexes, lead to victory in this turn-based strategy epic.
Online multiplayer comes to Galactic Civilizations for the first time in Galactic Civilizations III. Conquer the galaxy alongside your friends or battle for supremacy in titanic clashes.
Changelog for Beta 6 (v0.90)
FeaturesAdded Edge ScrollingAdded hotkeys for Guard, sentry, survey and explore FixesFixed multiplayer desync issuesFixed an issue in multiplayer where the last person to choose if they wanted a quick battle or to view the battle decided the outcome for both players (now each gets their own results)Fixed an issue which could cause a fleet to become unselected after battles and through other fleet changesFixed an issue where you wouldn't be able to buy all the techs when you have a bunch of research (like starting the game with the Intuitive trait)Fixed crashes that could happen when someone defies the UPFixed a MP issue where all players saw the Pick resolution window instead of just the UP presidentFixed an issue where the skybox from the last battle would flash flash before a battle was startedFixed an issue making missiles appear to miss (they were actually hittign, but they were going to where the target ship was when they fired, not where it was when they got there)Fixed a crash that happened after invasion because a ship was ejected outside of the normal time that ship was allowed to move (on another players turn)Fixed a crash from to many vertices in influence lines on insane sized mapsFixed an issue where the game could crash during invasion if the depending planet had 0 populationFixed a crash caused by the game trying to place a shipyard outside of the playable area (if the planet was really close to the edge of the map)Fixed an issue causing the AI to make a trade offer ever turn in MPYou will no longer be notified of an foreign ship in your territory if its under fog of warDiplomatic agreements are now canceled if one of the players diesFixed an issue causing the icons ont he colony screen to be messed upFixed an issues causing "New Player Race" to show up as a faction in the gameFixed the Krynn logoBalancePreviously star bases influence only extended to their area of effect, now they are influence generators just like a planetResistance now modifies how much outside culture effects you. So if your planet has 50% resistance then only 50% of the outside culture will be compared to your planets culture for determining if your planet begins to rebel or flip.Increased trade resourcesChange Courageous Race Trait to Resistance from planetary defenseAdded resistance option to Militarization specializationModified several improvements to modify ResistanceRemoved ship size modifiers for tactical speed (this way small ships dont rush forward and die on their own, lfeets tend to stick together better)Moved front ranks of battle formation closer to the battleAIAdded the ability to have flavor text based on personality types. That way when you create custom factions their language can be based on the personality to assigned to them when they are played by the AI.AI will prefer to colonize planets that are not in someone else's bordersFixing exploit where you can trade an AI your planet and rob them blind,then culture flip the planet backThe AI wont want to buy a planet that can be culture flipped easilyThe AI wont want to do credits per turn treaty that will put them severely in debtAI interacts with players slightly more oftenAI players not in range of the player that have relations with the player will now occasionally initiate contactUIRemoved the "Beta - For testing porpoises only" watermark from everywhereLots of new sound effectsLots of new iconsLots of tweak ins on planet textures and lightingYou can now see all ships in a fleet in the fleet view windowDefeat music addedConquest music addedAlliance victory music addedTurn limit music addedLots of additional ambient music added18 Music themes (war and peace) for talking to various aliens (about an hour of music) added.9 declare war music themes addedAI players not in range of the player that have relations with the player will now occasionally initiate contactThere is a default music theme for minor racesMain game window no longer resets music when it's hidden which resulted in ambient music always restarting when you came back from a full screen window (hence you only heard the first few seconds of each song in all likelihood)Game now restores your tax slider positions when coming out of debt mode.Improvement tooltips say if the improvement is colony, player or galaxy uniqueShip components now list the manufacturing cost they add to the shipPlanetary defense is always visible in the planet windowAdded the Faction name to the front of fleet namesPerformanceLocators no longer store their name as a string, they use a UINT16 value to specify a "type" (saves lots of memory)Locator transform data has been reduced from 16 floats to 7 floats, 3 for translation, and 4 for rotation quaternion (saves even more memory)
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