3DBuzz - Game Assets in 3DS Max Volume 2

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leechers: 8
Added on August 6, 2014 by sum1-herein Other > Tutorials
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3DBuzz - Game Assets in 3DS Max Volume 2 (Size: 892.09 MB)
 08. Baking Materials.mp4102.38 MB
 06. Plant Asset.mp487.5 MB
 04. Grass Assets.mp486.24 MB
 11. Grouping Assets.mp483.47 MB
 09. Finishing our textures.mp475.71 MB
 10. Dealing with Vertex Needs.mp468.12 MB
 07. High Poly Grass.mp456.29 MB
 13. High Poly Leaf.mp451.71 MB
 03. PS Grass Texture.mp450.54 MB
 14. Creating a High Poly Branch.mp449.5 MB
 12. Painting Our Bark and Leaf textures.mp441.92 MB
 16. It's a Tree!.mp434.57 MB
 05. PS Plant Textures.mp434.01 MB
 01. Intro.mp433.73 MB
 15. Baking Out Our Branch.mp430.67 MB
 02. Foliage in Games.mp45.74 MB

Description

In the second Max series, we’ll look at creating game ready textures and geometry for foliage. In the first half, we’ll be painting textures in Photoshop, and then creating our assets to apply them to. From there we’ll learn how to bake textures from high poly geometry in 3DS Max. When we’re done, you’ll have a solid grounding, and an early start on the hardest part of game environment creation.
Discipline: 3D Design, Game Dev
Software: 3Ds Max

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892.09 MB
seeders:5
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3DBuzz - Game Assets in 3DS Max Volume 2

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