3D Gamestudio Professional A7.80_capcaverna_chseeders: 1
leechers: 7
3D Gamestudio Professional A7.80_capcaverna_ch (Size: 64.38 MB)
Description
Gamestudio/A7.8
The A7.8 Engine The engine is the core of the development system - it determines the rendering of 3D objects or virtual worlds. Gamestudio's A7.8 engine was developed in 2010 and is one of the fastest and most robust engines available. Its Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries and supports up to 200,000 objects per scene. The light manager generates an unlimited number of static and dynamic shadow-throwing light sources. Programmers can add new engine functions with the included Source Development Kit. The simple and straigthforward C-style API allows painless access to the engine from external development systems under C++, C#, or Delphi. The A7.8 engine is designed to support a wide range of hardware and software. Gamestudio applications run fast and stable even on old PCs, without requiring the end user to update the 3D hardware or DirectX version. Still, Gamestudio is regularly updated in order to support the newest 3D features. Free engine updates are released about every six weeks. Rendering engine Adaptive Binary Tree (ABT) scene manager, up to 200,000 entities per scene Binary Space Partitioning (BSP) / Potential Visibility Set (PVS) / Render Portals (Pro Edition) Indoor and outdoor support, seamless LOD terrain renderer Light manager for unlimited point and spot light sources Static and dynamic shadow mapping, decal, stencil, and PSSM shadows Fog areas, Camera portals, reflections and mirrors Geometric LOD, detail textures, texture compression Softskin models with multiple shaders; bones, vertex, and morph animation Animated sprites and decals Material properties for static and dynamic objects Multiple cameras and render views, multiple monitors, widescreen support PARTICLE & EFFECT Engine Programmable particle generators for multiple particle types Beam generators for laser beams and tracer paths Pre- and postprocessing shaders, supporting shader models 1.0, 2.0, 3.0 HLSL and FX file support; real time shader editing; multiple shader stages Per pixel lighting, bump and environment mapping, multitexturing Layered sky system with sky cubes, sky domes, clouds and backdrop bitmaps Dynamic decal system for bullet holes, foot prints, tire marks etc. Programmable effects like lens flares, distortion, fisheye, etc. More than 40 included shaders: cartoon, environment, gooch, bump, lambert, blinn, phong, parallax, occlusion, wind animation, mirror, water, blur, bloom, dilate, displacement, erode, bleach, sepia, emboss, posterize, lens, PSSM, HDR, and many more Source code for all effects; shader workshop and shader viewer Physics & Collision Engine Two polygonal collision detection systems with and without physics Physics objects with gravity, damping, elasticity, friction Highly realistic raycast vehicle simulation with easy-to-use template Hinge, ball, wheel, and slider joints, configurable universal joint Bezier path tracking for camera, actors or vehicles; path finding Mouse picking and manipulating of 3D objects Slow motion / quick motion effect 2D Engine Multi-layer system Animated 3D and 2D sprites, 2D particles, 2D shaders Movie player for rendering videos fullscreen and on textures GUI panels with button, slider, display and window types Truetype and bitmap fonts Screenshot generator Sound Engine Static and dynamic 3D sound sources with Doppler effect Multichannel streaming sound player WAV, OGG, MID, MP3, WMA, CD support Network & Game Engine Save / Load system for resuming games at arbitrary positions Easy, tranparent client/server mode for LAN and Internet (UDP) Multizone/multiserver support, MMOG capable (Pro Edition) FTP and HTTP access to servers and databases (Pro Edition) Input devices: Mouse, Keyboard, Joystick / Racewheel, SpaceNavigator®, WiiMote® Control external I/O and relay modules over the network Expandable through DLL plugins Sharing Widget |