STALKER: Call of Pripyat - MISERY 2.1 (2009-2014) PC S T A L K E R Зов Припяти - MISERY 2 1seeders: 19
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STALKER: Call of Pripyat - MISERY 2.1 (2009-2014) PC S T A L K E R Зов Припяти - MISERY 2 1 (Size: 5.25 GB)
Description
Title: STALKER: Call of Pripyat - MISERY 2.1
Released original game: October 2, 2009 Released Fashion: January 7, 2014 Updated: 13/03/14 Genre: Action Developer: N. Aaroe & True Zone Projects Publisher: GSC World Publishing Version: v1.6.02 Version / English Tablet: not required Description: - Stunning graphics part: a unique version of Atmosfear 3 and 3 of the Absolute Nature Cromm Cruac, as well as a complete redesign of the environment, including weapons, mutants and NPC under the general decadent style - More than 200 unique trunks: about 120 profiles original weapons, and ~ 80 units of new weapons - Flexible A life stalkers and logic: the use of shelters, the progression of the game, a new relationship between the game world, a reputation system, profession NPC, patrolling the area, trimming mutants lair - Chilling audio portion: 350 + new sounds unique to ambient locations - Class System SBU: Scout, Assault, Sniper. Each class has unique skills and starting equipment. - a total processing interface with stylized overall style and high complexity - Hard balance - both in the economy and in gear - The new system upgrade armor, add-ons, as well as more than 150 new items - New features : Monolith kamikaze system hunting mutants, the opportunity to learn the coordinates of caches stalkers threatened 12 stages state helmet optional hardcore beginning of the game, hundreds of new caches, repairing equipment materials at hand, the uniqueness of each NPC and more ... System requirements: • Operating system (OC): Windows XP (sp3) / Vista (sp2) / Seven (sp1), we recommend 64-bit OC • Processor (CPU): Intel Core 2 Duo 2.6 GHz, recommended Intel Core i7-920 2.66 GHz • Memory ( RAM): 4 Gb, 6 Gb recommended for Vista / Seven x64 • Video Adapter (VGA): ATI Radeon HD7750/NVIDIA GeForce GTX640 DirectX 9.0-compatible, 1024 Mb • Hard disk (HDD): 11 Gb free space Additional Information: Gameplay: • NPC (Stalkers, mutants, birds) will be killed emissions, will not have time to find shelter. • The main character starts the game as a scout SBU, not free stalker. • New features thin, so Degtyareva behavior in case of injury or fatigue will be more realistic. • Ability to carry the corpses of humans and mutants (Shift + use). • Ability to carry weapons inside the camps stalker. • Added view from the second and third person. • Dynamic bloodstains with injury and GH response depending on the chosen specialization. • brightness of the flashlight is changed under the influence of various factors (level of darkness, Sprint, fatigue). • Slide editing, allowing the game to use more than 3 GB of RAM (prevents crashes on slower computers). • Enhanced version of the mod MSO, and extends the AI NPC behavior. Adds a random profession stalkers (Hunter artifacts patrolling hunters on mutants, etc.). Complexity: • Tougher anomalies requiring appropriate costumes • Zombie attack anything that moves and effectively destroyed only shot in the head, spine or heart. • A small number of weapons in good condition. Stalkers during the search have little ammunition. • Removed gifts stalkers if quests "Hunting for bloodsuckers" and "Hunting the Chimera". • Rebalancing character to improve the efficiency of pumping and complexity of the gameplay. • Difficulty only one. • You will need a valid silencer option for your weapon, depending on the caliber. • Lack of warnings and instructions on the PDA safe places during emissions and psi-storm (only siren). • It is recommended to respect the day and night, if you want to avoid impairment, sudden headache and drowsiness. • Supplies (bandages) do not restore health. • Alternative beginning of the game "Black Doroga" (The Black Road) to the lack of equipment in the early game. • Improved balance provides a complex game from beginning to end. • Groupings react much faster in case of conflict. • All radioactive artifacts, unless they are stored in containers. • Reworked audio portion of a bloodsucker, being invisible, making it extremely dangerous opponent (Cote ass!). Sound environment: • Changed the many sounds, including yelling mutants, weapons, technical devices and environments. • New atmospheric ambient for all locations. • Music in combat situations is turned off and replaced with the sound of rapidly beating heart. • All weapon sounds are synchronized to match the animation. • * Added random chatter on the radio. • Each exhaust system has a unique sound (based on the caliber cartridges). • On the bases have a radio with an actual time and place of music. • New random sounds at all locations visual part: • Fully reworked textures environment, items, weapons, costumes and mutants. • more worn face stalkers that shows all the "charms" of living in the Zone • Processed blood spatter. • Colors and appearance clothing stalkers become more dirty and dark. • Rust and dirt on the weapon. • New Animation sprint. • Unique version Atmosfear 3 improved the sky for all types of weather, the appropriate style. • Improved particle Particle Paradise 3. • Added weapon mod New Ordnance, which generates dozens of variants of the same weapons. • Added a special version of Absolute Nature 3. • Increased drawing grass 350 meters. • Changed the appearance of many mutants. • Reworked HUD helmets c options 12 states. • conceptualize version Armory mod, including a large number of different visual NPC Realism: • Weapons automatically removed when using objects, depending on the object itself (eg, bandages, food, etc. etc.). • Flexible payment for repairs and upgrades. • Some zombies are not able to lift the arms • Stalkers can start melee knife. • The increasing complexity of the study and application artifacts and uniforms. • Flexible endurance. The lighter the load that you carry with you, the longer you will be able to run without rest. • Less noticeable muzzle flashes • Zoned system injuries, individually selected for each specialization. • Mini-card removed, but left on the PDA. • Fault Indicator lets you know on which side you shoot. • Stalkers will no longer infinite ammunition for your primary weapon. In the consumption of the cartridges they switch to a second weapon (if any). • Greatly improved stealth. As regards the player, and NPC. Now, rain and fog will become your friends, when you try to silent murder • "Hunting for mutants" enables production of meat and skins mutants to sell them for scientific or culinary purposes. • You can buy dishes mutants Skadovsk and Jani. • Bandages can only stop the bleeding. • Added battery for electronic gadgets. It must be periodically recharged with a special device. • NPS stalk and shoot long distances, beware of snipers ... • Reworked the effectiveness of each caliber - now for every opponent should pick the appropriate caliber. • Realistic sighting grid, based on the actual sights. HUD: • Full redesign of the interface, including the main menu options, boot screens, inventory, mouse and more. Unique menu for each specialization • Ability to change or choose their specialization in the main menu. Economics: • 50% reduced reward for completing quests than the original. • Rare ammunition are expensive, but they can be found in some stalkers. • Price is not high random artifacts . • Scientists are paying for more artifacts. • All traders and stalkers will pay you for less than the cost of swag and sell dearer. • Military and Uncle Yar will charge for repairing your gear in Pripyat. The military will give you 50% discount and Uncle Yar 15%. • With corpses can only collect real money. Ie paper and fines. • Doctors will charge for their services. You can be treated as a whole as well as to manage the withdrawal of radiation. Specializations operative SBU: • 3 specializations to choose from: Assault, Sniper and Scout. • Each specialization unique attributes such as speed, health, stamina, the type of weapons, power-ups and more . • Ability to select a class directly from the main menu Weapons: • To the original 35 types of weapons added 45, 120 + different options. As a result, nearly 200 unique trunks in the game. • Some trunks are available in stores, some are characters that are the rarest in the recesses. • New types of ammunition. • Behavior weapons based on real prototypes and decent knockdown. • Improved algorithmic system upgrade weapons. • Added a smoke grenade. • All sights were adapted for 16:9 and 4:3 monitor resolutions. Khabar: • Food and supplies are scarce - a can of tuna with a first aid kit in the teeth and forth in search of adventure. • Toolbox (several species for your different weapons). • Caches with a random and unpredictable contents. • Members pistols, experienced stalkers use guns as a second weapon. • Zombie lightly armed and tend to lose things. • The product range considerably expanded. • Khabar divided into two categories - Import and made within the Zone. • Many personal things every NPC. You can sell or keep the memory. • Weapons melee as swag, 5 kinds of knives. • Proper identification can not be sold. • On sale is a sleeping bag and a sleeping pill. When you activate a sleeping bag is expanded. • The protagonist is thirsty. Buy water and drinks from the merchants, otherwise begin to stir. • Assortment sellers may vary depending on your reputation. • All NPCs have unique caches, the contents of which are based on their level of experience and kind of activity. • You can hunt crows. • Each specialization There are several unique for their caches. • Do byurery can find something valuable. • Do Chimera can find something valuable in the stomach. • At locations lying garbage. • Many opportunities to improve their uniforms with the help of technical and not very devices (containers for artifacts, Kevlar plates, etc.). • Create your own cache in a waterproof backpack and disguised. • A quick release from a backpack in case of danger. • Portable mechanical flashlight saves on batteries. • Manual repair costumes and weapons using a large number of subsidiary material such as skins. • Doctor on Jani not only sells kits and tablets, but also special equipment. • The light source can use a car headlight. Charged from the battery. • Added homemade bombs and anti-personnel mines. • Absolutely unique loot, depending on the profession, rank and group NPC Artificial Intelligence: • Adapted and improved Alundaio Mod v1.07. • Adapted behavior mutants. • NPCs will react to the dead and wounded. • If you maintain a certain group, experienced fighters competing will stalk you to kill. • Stalkers and bandits can not be reconciled. • Special filling locations after the passage of the original plot. • If the stalker has food, he will not sell it to you. • Stalker can surrender during the battle and give your stash. • The rate of reaction and negotiations depend on the rank of NPC. Newcomers react slowly, while veterans are quietly and quickly. A-Life: • New mutant: cat - a deadly predator, preferring ambush. • Maud MSO provides a large number of random situations. Zone unpredictable! • Monolitovets may commit suicide if he is defeated or seriously injured. • Fixed a lot of errors and the previous version of the original game. • A huge number of new smart-terrain `s absolutely new spawn-place stalkers and mutants • Using natural shelter stalkers during combat • Large distance a-life, allows you to interact with each other the game world. • And other minor changes ... Installation: Run 'STALKER Call of Pripyat - MISERY 2.1.exe' set Play Related Torrents
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to change the language you just go to this folder
C:Program Files (x86)S.T.A.L.K.E.R. - MISERY 2.1gamedataconfigs
and you replace "rusfont" with "engfont" in the file localization.ltx
if you got any problem with controls, make sure you add the lines related to key binding to the file user.ltx located in this folder
C:Program Files (x86)S.T.A.L.K.E.R. - MISERY 2.1userdata_mis
the lines you need are on this forum(second post):
http://www.moddb.com/mods/stalker-misery/forum/thread/bug-cant-even-play