Designing Games - A Guide to Engineering Experiences (OReilly, 2013)seeders: 18
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Designing Games - A Guide to Engineering Experiences (OReilly, 2013) (Size: 5.23 MB)
DescriptionHow do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games. This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends. Explore topics such as:
Tynan Sylvester has been designing games for 12 years. During that time he has worked on everything from independently produced games to the big-studio blockbuster BioShock Infinite. Sharing Widget |